Burnin' Rubber is the first installment in the Burnin' Rubber series which was released on December 4, 2007.
Gameplay[]
The player is supposed to complete challenges on city, desert and snow circuits where they race against others.
They start off by picking the only vehicle available at first, the Lightning GTR and then head their way onto circuits such as Sunshine City with the help of nitro boosts that keep recharging themselves as they drive in order to win, unlock new challenges like Snow Peak, and Desert Canyon and the vehicle of the opponent in the said circuit, like the Vulcan M6 and the Devil DB9.
Alternatively, they can race in reverse counterparts of the circuits once they have unlocked the specific course in forwards mode, although this does not count as progress towards completion of the game.
Remake[]
On November 20, 2020, it was brought back and remade in an attempt to save web games from extinction due to websites not hosting them any longer for outdated game engines and their respective plugins. It can only be played when paid.
Trivia[]
- The name of this game series could be a mix of Burnout and Need for Speed series in terms of gameplay, cars, and tracks.
- The HUD is ripped from Burnout 3: Takedown.
- It is one of the only three Burnin' Rubber games to not feature weapons. The others being Burnin' Rubber 2 and Burnin' Rubber: Shift.
- Burnin' Rubber has the least amount of tracks and cars in an Xform game or Burnin' Rubber game.
- It is the first game in the series to have only one opponent in the main races, the other being Burnin' Rubber: Shift. Burnin' Rubber 3 includes Rival Battles and Boss Battles, but they are not the main races.
- It is the only game in which the cars do not receive damage.
- It is the only Burnin' Rubber game to have a nitro bar that charges, as opposed to a pickup. However, the Nitro Boost secondary weapon in Burnin' Rubber 4 has a similar effect.
- It is one of the only two Burnin' Rubber games to feature lapped tracks. The other being Burnin' Rubber 5.
- It is also one of the two main-series games that do not use tiling track pieces at all, instead opting to use complete original models like Burnin' Rubber 5.
- Burnin' Rubber has a large amount of pre-release information publicly available, unlike most Burnin' Rubber games.
- There was a developer build that was never released to the public, where the control images are screwed up, there is no AI opponent and on the top left corner there is a music and artist placeholder.
- The game is the only game in the series to have slide light graphics, which means that the 'light' camera changes the color of the car and becomes darker if in shadows. This method is only used also not only in the first Burnin' Rubber game, but it is also used on the first Hammer game by Xform.
- In the first version of the standalone version, the opponent behavior was broken, it was fixed two days later.